domingo, 13 de novembro de 2016

Unfortunately, slower than light.

There is an upcoming VFX event that will happen here in Brazil. Following the vibe, i decided to do an bigger post about VFX of lightning in movies and how to translate the mindset into painting studies. So, let's get started!

First, the following shots presents a really cool concept of the magical powers at the movie "Warcraft" (2016), but there is one problem with it. Can you spot?



Well, as an former player of warcraft franchise i was really hyped  with the movie. The orcs were impeccables, but i couldn't buy the magic. At the moment i wasn't sure why, but recently i figured out.
The whole problem is with the photonic intesity difference between the pratical lights attached into the actor and the CGI VFX done. If you look close to the Second image, the value in the center of the magic is 100% brightness. But the whole character value structure isn't matching that light source. 

(Greyscale version of the image showing the past it feel of the VFX)

Another movie have done it better. Watchmen (2009), for me, was more concerned with how pratical lightning is extremely important to the realness experience. The good quality of the next shot is an exception in the movie. In most scenes it falls into wrong hue matching and also some value problems, but i really like this five years older FX than Warcraft's one.

Keeping that in mind, it becomes more manageable to reproduce realistic feel to a painting. So here goes some examples of well-done lightning situations in illustration:

(Chase Stone - http://chasestone.deviantart.com/gallery/)

(Will Murai - http://cargocollective.com/willmurai)

(Tyler Jacobson - http://www.tylerjacobsonart.com/)

So, it is my first longer post. With new discoveries i will bring more cool things and tips within posts like this. Hope it bring some light into your paintings! 

PS.: Interesting video about the behind the scenes!






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